Indie Game Academy

Cohort 2

Leonardo Rodriguez

I’m a self taught programmer and work as a software engineering instructor, teaching people how to code and build web apps. Wanting to have fun while coding is what brought me to learning how to develop games. It’s fulfilling and I enjoy watching others playing my game and having fun while doing so.

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Rob Daniel

Rob has been involved in gaming and training using virtual worlds for engineering and enterprise networks. Working on using gaming and training to teach cyber security using Xbox connect, VR/AR, voice control.

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Thomas Iu

I’ve worked on several game jam and club projects as a level designer and sometimes producer. I was a level designer on Primal Carnage, an asymmetric team PVP game on Steam. I was a puzzle designer and game master for live escape rooms at Off the Couch Games. I’ve been the copy editor for a college newspaper, and an intern video editor at a PBS TV studio.

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David Bowditch

I’m David, and I graduated in 2019 as a 3D animator, though I haven’t had luck in getting a job in the time since (thank you covid, couldn’t have had better timing). I’m an avid tabletop RPG gamer, and I’ve been keeping myself busy by writing content for tabletop games, including a bunch of stuff for D&D 5e and a mostly complete game based on the Ironsworn engine. More recently, I’ve decided to finally properly dig more into video game dev beyond just the visual side of it. Currently based in New Jersey, though I’m hoping to move sooner rather than later.

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David Doane-Swanson

I did internships in Southeast Asia, working as a marketing intern for a software startup and a producer for an advert gaming company. After university I brought together a team of my friends to start an indie game company. We finished a point and click adventure game which was released on Steam back in the days of greenlight. I’ve also worked as a PMO analyst and QA consultant, writing a testing library for enterprise level PPM software from scratch.

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Jennevieve Schlemmer

My degree is a BFA in sculpture and I spent 15 years working on large scale public art and community art pieces. I also worked on making comics and illustrations and was the president of a community comic & illustrator group, arranging community projects and art gallery shows. I self published 3 coloring/illustration books and successfully funded 2 of them through Kickstarter. Video games seemed like a natural progression with my skill set and interests.

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Christopher Reeves

My name is Christopher Reeves. I am a composer here in Portland, Oregon and I’m really excited to get to work with everyone! I’ve had some experience working in film and some other visual media but videogames have always been a huge passion of mine since I was a kid, and I can’t wait to marry the two. I love to make cool and interesting sounds, really explore possibilities and collide different tones to make something really unique.

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